(click for hi-res)
What It Is Without the Hand That Wields ItRiley Harmon
Acrylic glass, circuit tape, relays, electronic solenoid drippers,
medical bags, arduino, computer running custom counter-strike game server
Violence is a mechanical function of the human brain, hard-coded down through time by culture, genetics, and evolution. Mediated experiences of killing change our perception of violence and death. When players kill each other in a live public video game server for Counter-strike, a popular online first person shooter, the electronics communicate to valves, discharging a portion of fake blood. The trails left down the wall create a physical manifestation of nebulous kills. Once purely cerebral experiences are transformed into tangible occurrences.
Acknowledgements: University of Oklahoma, School of Art - art.ou.edu, Adam Brown, www.isisconceptuallaboratory.com, Kent Sheely, Josh Southerland, Hannah Kokjohn
Photo courtesy Douglas Mason
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